It has been six years since the last Forza Motorsport game was released. Redmond-based developer Turn 10 Studios had previously kept a steady schedule, releasing a new installment every two years since the series debuted in 2005 on the original Xbox console.
The thrice-as-long development phase was due to many factors. COVID certainly contributed, as it did for any game in development in 2020 and 2021. However, Turn 10 also desired to overhaul many underlying aspects of Forza Motorsport, chiefly the physics simulation system, which was described as much more realistic. In a notable example, the developers mentioned a 48x fidelity jump in the tire collision model compared to the previous game.
As the first Forza game released exclusively on the Xbox Series S|X consoles (in addition to PC), the new racing game also featured a brand new version of the ForzaTech engine.
Ahead of the launch, the developers claimed major visual improvements such as volumetric fog, physically based rendering (PBR), a fully procedural cloud system, and real-time ray traced reflections and ambient occlusion (with global illumination coming to the game with a post-launch update). On Xbox Series X, the game offers three selectable modes: Performance (4K, 60fps), Performance Ray Tracing (4K, ray-tracing, 60fps), and Visuals (4K, ray tracing, 30fps).
However, this article is about the PC version. Turn 10 shared the official system requirements a month ago, confirming the presence of the NVIDIA DLSS 2 and AMD FSR 2.2 upscalers, in addition to Microsoft's DirectStorage.
I was able to check out a pre-release review build (updated with the latest patch delivered a few hours ago) of Forza Motorsport on a PC that's far more powerful than the ideal requirement
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