Bethesda has released a promised 60fps update for Arkane’s Redfall, and made changes to the game’s combat and gameplay.
“This patch brings a Performance Mode to Xbox Series X|S, stealth takedowns, new controller settings, Accessibility improvements, and much more,” Bethesda said.
“Explore an even more dangerous Redfall with an increased open world enemy population and new encounters. Read on for the full list of fixes and additions included in the update.”
See the full patch notes at the bottom of this page.
Last month Bethesda‘s head of publishing, Pete Hines, said the company would make Redfall “a good game”, despite an underwhelming reception at launch.
“Okay, we didn’t get the start we wanted, but it’s still a fun game, and we’re going to keep working on it. We’re going to do 60 frames per second,” he said.
“We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever. There will be people ten years from now who are going to join Game Pass, and Redfall will be there.”
Following several delays, the first major Xbox exclusive from Bethesda released in May with various technical issues and reviewed poorly, garnering aggregate scores of 56 (Xbox Series X/S) and 53 (PC) on Metacritic.
PERFORMANCE & STABILITY
USER INTERFACE
ACCESSIBILITY
GAMEPLAY
COMBAT
ENVIRONMENT
MULTIPLAYER
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