With a dwindling player count, a promised 60fps patch still not out, and months of silence from its developer, Redfall may be on its last legs.
Arkane’s Redfall suffered a disastrous release in May, one that went so badly Xbox boss Phil Spencer personally apologised for it. IGN’s review returned a 4/10. “Redfall is a bafflingly bad time across the board,” we said. “Plagued with bland missions, boneheaded enemies, and repeated technical problems, Redfall simply wasn’t ready for daylight in this state.”
Microsoft was also heavily criticised for showing its PC and Xbox exclusive running at 60fps ahead of launch and, less than a month before the game came out, announcing the co-op vampire shooter would arrive locked at 30fps on Xbox Series X and S, with a 60fps performance mode to be patched in later.
Now, nearly half a year after it came out and over three months since its last update, Redfall still awaits this 60fps performance mode, and player numbers have plummeted to the point where there are only a handful of people on Steam playing at any given moment. At the time of this article's publication, just six people were playing Redfall on Steam, according to SteamDB.
Redfall doesn’t make the top 50 most-played games on Xbox, either. According to Microsoft’s own chart, more people are playing Bethesda’s own Skyrim, Mortal Kombat 11 (that’s the one from 2019), and 2017’s Star Wars Battlefront 2 than Redfall. That’s an awful position to be in for a co-op focused game that released day-and-date on Game Pass.
Bethesda publishing boss Pete Hines said last month the company is not done with Redfall yet, insisting Arkane will "keep working on it", like how Bethesda "stuck with" The Elder Scrolls Online and Fallout 76 after rocky
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