takes place long after the events of the trilogy, as evidenced by the appearance of an older Gimli and signs in different areas showing that the fellowship had been there. With the focus of this game being on rebuilding the territory that once belonged to the dwarves, crafting and repairing bases make up essential mechanics. However, the full potential of base building has gone largely unrealized.
follows a group of dwarves who are working to reclaim what was once their empire. In the process, one or several dwarves — depending on whether it's a single or multiplayer world — are stuck inside the mountain after the initial explosion to try opening the door. From there, the group works to survive in the mountains by scavenging for supplies and building weapons to fight the goblins while also starting to repair structures from the old Dwarven Empire. However, structures don't need to be limited to those that are repaired, and entirely new camps can be built from scratch.
Starting, the dwarves come across the Old Camp first, using the area as a tutorial for game mechanics. While there's a limited amount of building new structures included in the tutorial — mostly in the form of bedrolls, torches, or wooden chests — it focuses on rebuilding the existing structures located in the Old Camp. The rest of the focus is put on the importance of resources like coal and how to fight and block attacks against animals and goblins or orcs. Then, the next objectives shift to finding other areas and rebuilding the structures that have been left there from the past empire.
Reviews of also focused on rebuilding bases rather than starting one from scratch, which is a shame because that detracts from one of the most enjoyable features in the
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