Five months after release, Arkane Studios' beleaguered vampire shooter Redfall has received its long-promised 60fps mode on Xbox Series X/S, as part of a major patch that also brings improved performance on PC, stealth takedowns, increased enemy counts, and more.
A 60fps mode for Redfall was first touted back in April, after publisher Bethesda broke the news its game would be locked to 1440p and 30fps on both Xbox Series X and S at launch. The studio did, however, promise a 60fps «Performance mode» would arrive at some point after release — although it's doubtful many were expecting it to take five moths to arrive.
Redfall's performance mode comes as part of a substantial update for Xbox Series X/S and PC touching on everything from gameplay and performance to accessibility. Bethesda's promises «improved PC performance and stability across a wide range of hardware configurations», for instance, alongside fixes for memory crashes and graphical corruption on AMD GPUs.
Gameplay-wise, it's now possible to fell Cultists and Bellwether enemies with a bit of a stealthy staking, and Bethesda also promises an increased open-world enemy population, balancing for missions encounters, and some unique open-world enemies encounters in Redfall Commons.
Lighting and clothing tweaks have also been made to enemies to increase night-time visibility, and Bethesda says it's made improvements to Redfall's default Aim-Assist and Dead Zone tuning, introducing a number of presets enabling players to choose between faster, more responsive controls and slower controls for more precise aiming.
Today's Redfall update — its second since launch back in May — arrives as the shooter's concurrent player count has fallen so low on Steam it's been
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