Redfall is a game that disappointed me more than most. I am a massive fan of Arkane’s work, with my first experience with the studio being way back in Arx Fatalis. I had high hopes that Arkane would knock this one out of the park, and sadly, they knocked the ball right in my face and left me with a black eye.
From the second I booted up Redfall, I knew something was wrong. Everything looked off, the game played terribly, and as a whole, the world felt empty and devoid of not only life, but passion and polish. I persevered because it was my job to do so, but eventually, I threw in the towel and moved on.
More Redfall content:
Redfall Previews | Redfall PC Requirements | Remi De La Rosa Character Trailer | Combat Guide | Beginners Guide
But here we are, half a year after Redfall’s disastrous launch we have an update that could fix everything. Nearly everything that was blatantly wrong with Redfall has been addressed in some way. I decided to grab my raven buddy and take the stake-like plunge into the heart of Redfall once more.
The game still sucks. That’s the short of it. Redfall is undoubtedly improved, but the game is still a shadow of a project in the earliest stages of design. If you bought the game at full price like Muggins over here, you will feel the pangs of disappointment like the chill of inevitable death creeping up your spine. If anything Redfall has cemented itself as the perfect game for Halloween since the horrors that plagued the game more-or-less remain.
But let’s be less negative for a moment and have a look at what the update brought, what it did, and why it ultimately ended up not impressing when all was said and done. Firstly, the bump to 60 FPS is amazing. Everything else aside, Redfall
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