If you enjoy puzzle games, I have an exceptional one for you. To celebrate the launch of The Talos Principle II, you can grab a key for the original Talos Principle, a first (or third) person puzzle game, on Steam right now as part of IGN Plus.
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The Talos Principle (check out the review) is a fantastically written, well-crafted puzzle game with a healthy side of philosophy. They are like nothing else and, if you ask me (and our reviewer), the sequel is even better. If you want to jump in and simply enjoy it as a puzzle game, you can do that. If you want to dig deeper and figure out what's going on in this world, you can do that. If you want to explore the meaning of consciousness, what it means to be human, and other heady questions mulled over by philosophers for ages, The Talos Principle has you covered there, too.
The Talos Principle is a modern classic, and The Talos Principle II is every bit the worthy sequel we could have hoped for, and I hope you enjoy both as much as I have. Now onto the interview!
You've said that creating the story for the sequel was challenging because... the first game is very self-contained. What was it like working on the sequel compared to the original? What was that kind of creative process? Were there different types of struggles that you went through? Was there some stuff that was easier when coming back for the sequel?
Jonas: We kind of conceptualized where the story would go for Talos II and Talos III when we were making Talos I, so there was an idea to where it could go. And in fact, there's a lot of
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