Diablo 4 has been on the back-burner amid the chaos of Baldur's Gate 3 and Starfield's launches, but much like an arch-demonness putting together the pieces of an inter-planar conspiracy, Blizzard have been doing a lot of work behind the scenes. The action-RPG's next big round of additions, the Season of Blood, launches on 17th October alongside the Steam edition of the game. It introduces a new season journey and questline, a new season event, and some skulking new enemies of the Nosferatu persuasion.
The new quest sounds quite fun from the promotional materials. It sees you investigating a mysterious outbreak of punctured necks, recruiting a local Van Helsing named Erys, and tracking down a Dark Master, while harnessing 22 juicy new vampiric powers care of some pact armour. The latter range from turning into a cloud of bats, through cursing people, to treating yourself to a spontaneous bloodbath so as to enhance your channeled skills, The trade-off is that you'll have to acquire yet another Diablo 4 resource, potent blood, to perform these tricks.
Still, Diablo 4 players seem far more excited about the new season's accompanying and copious quality-of-life overhaul, Diablo 4 update 1.2.0, and with good reason. Diablo 4's first season and accompanying updates were a disaster: as Hayden (RPS in peace) wrote at length, the season made the monsters grindier, the characters squishier, and nerfed some of the most popular Diablo 4 builds to boot. Blizzard walked back a few of the nerfs following an outcry, with Blizzard's associate director of community management Adam Fletcher promising to never do an update like it ever again, and the Season 2 revamp continues that trend.
The "top level" changes introduced by update
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