With Diablo IV Season 2 just around the corner, Blizzard's developers have once again gotten together for a campfire chat to detail some of the major planned changes coming to Season of Blood. They are part of what Blizzard is calling its "five-point strategy" to "focus on addressing player feedback and making systemic improvements." You can find the full patch notes here.
Designers Adam Jackson and Charles Dunn joined community lead Adam Fletcher to discuss the changes coming to Patch 1.2.0, including updates to the elemental resistances, damage buckets, and elemental resistances. Blizzard also says it will also seek to address feedback around unique items, which have been controversial since Diablo IV released earlier this year.
In particular, Blizzard hopes to make unique items "more exciting and impactful" with completely new stats, updated unique effects, and other improvements. The changes are intended to address what Blizzard considers to be an issue with the items generally not being exciting enough, which is at odds with their extreme rarity.
"Can’t wait to see this whole new crop of uniques. Some classes really needed it," one user responded on Reddit.
In addition to uniques, Blizzard is planning major updates to elemental resistances, which the developers will "become a much more important part of a character's survivability." The current system uses an "inverse multiplicative" model that will allow players to stack resistances infinitiely but with diminishing returns, meaning you can never get 100 percent resistance to any one element.
The new model will be additive, Blizzard says, but with a base cap of 70 percent. Additionally, armor will now only resist physical damage.
"By utilizing methods such as
Read more on ign.com