Armored Core 6 patch 1.31 has landed like a missile barrage, and between unsurprising nerfs and long-awaited buffs, FromSoftware's mech beatdown is suddenly a whole new game.
The update is live now on all platforms, and the headliner from the patch notes will come as no surprise to anyone who's played a single match of Armored Core 6 PvP. The infamous Zimmerman shotgun, which was so busted that it completely warped the entire game, has been nerfed. And I mean really nerfed: lower attack power, impact, accumulative impact, and direct hit damage. This gun is still good, but it's not the meta-defining monster it once was.
The Zimmerman is finally out of the spotlight, and dozens of guns have been buffed to make them more competitive. The biggest winners, for my money, are handguns. The Coquillett, Duckett, and Sampu handguns have all had their total rounds increased, which is a huge deal. Handguns have always been cool and pretty powerful, but their ammo reserves were so terrible that you could barely use them in difficult fights and missions. Hopefully this patch fixes that and then some.
Elsewhere, several bazookas have had their projectile and reload speeds improved, multiple missile launchers received improved damage and tracking, and the small turret archetype got a much-needed buff. An honorable mention goes to the flamethrower, which was already secretly very good, and may be a true beast after its buff. There's another high-profile nerf buried in the buffs too: the popular Songbird rocket launcher has had its stats reduced across the board.
Additionally, this patch gave many explosive weapons quite the stealth buff: "Rounds now explode upon reaching their Effective Range, even if they don’t make contact." This
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