' latest offering is, a 3-book set that includes a setting guide, a bestiary, and an adventure called. Sigil and the Outlands are known for their weirdness and that's reflected in the magic items available in for 5e as well. However, the best new magic items should be a priority for any adventurer, since they'll make navigating and exploring the Outlands much easier.
From planar influences that alter monsters to talking skulls that can give parties a history lesson, the setting of Planescape offers DMs and players a chance to encounter just about anything from 's fifth edition. In early access now on, and releasing on October 17, includes a host of new magic items of various rarities that should be gotten as soon as possible.
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Sensory stones contain an experience — a sensation that can be experienced by someone who touches it. Sensory stones are a nice concept for and players are pretty much guaranteed to interact with them during the adventure included in the set. leaves the imprint of that experience on the stone, while can be used as a bonus action to end the condition the stone is causing. These can be used to make players or NPCs feel frightened or charmed, among other effects. Sensory stones are an uncommon Wondrous Item designed to be helpful for parties checking out Planescape.
These skull-shaped Wondrous Items are rare, but they have many uses. Mimirs make a return in, and much like sensory stones, the party is practically guaranteed to interact with them and get one at some point (it will still depend on a DM, of course). A mimir has an AC of 22, 25 hit points, and immunity to poison and psychic damage.
A mimir can be
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