One CDPR developer whose credits include quest design on Cyberpunk 2077 and The Witcher 3 defends the animations, character behaviors, and way dialogue sequences are presented in Starfield, following critical comparisons between the Bethesda RPG and CP2077. Following the release of Phantom Liberty, players are returning to Night City for the next chapter in the tale of V and Johnny Silverhand. One Cyberpunk player outlines their issues with Starfield when compared to the CD Projekt Red game, calling Bethesda’s dialogue animations and its in-house Creation Engine “outdated.” A CDPR dev responds, outlining the differences between Starfield and Cyberpunk in terms of game-making ambition.
Cyberpunk 2077 is enjoying a renaissance right now, thanks to both the Phantom Liberty DLC and the release of the CP2077 2.0 update. Of course, you can always make Night City look even better with the best Cyberpunk 2077 mods, but the RPG game has come a long way since its troubled 2020 release. Arriving not longer after Starfield, Phantom Liberty and the big overhaul in 2.0 have prompted comparisons to Bethesda’s work, and one CDPR dev offers a considered response to criticisms that Starfield, owing to the Creation Engine, looks occasionally “outdated” and “lackluster.”
“As much as I like Starfield, Creation Engine needs to go,” Twitter user ‘Synth Potato writes, in a post that has been shared more than 1,500 times. “Going back to Cyberpunk puts into perspective just how outdated Starfield’s dialogue animations are and it is staggering. Regressing to a rigid camera angle that was left behind in 2006 with Oblivion and entirely eliminating body language is one of the most stunningly stupid decisions I’ve seen designers make.
“I’ve been
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