is an enormous game. Not only because of the 1,000 planets and 100 star systems but also the plethora of quests and adventures. While a number of the quests are exceptional and should not be missed, some are horrendously boring, pointless, or simply not worth the time or effort involved in completing. Furthermore, although some of the game's worst quests are redeemed through good rewards, a few quests should be avoided.
Bethesda games are often ridiculed online for containing some abysmal quests. has «No Stone Unturned,» has «Kid in a Fridge,» and many of their other games likewise feature quests that players should swerve clear of — in this respect, is no different. Featuring an overabundance of the near-ubiquitous Bethesda-style fetch and radiant quests, as well as a plethora of other miscellaneous mind-numbing quests, has no shortage of poor missions; however, some are so bad that they should be avoided at all costs.
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«The Art Dealer,» as the name suggests, is a miscellaneous mission that tasks the player with delivering a piece of art. The quest is simple: collect the Art from Zoe Kaminski and deliver it to Samson. Although its brief duration is a consolation, the measly reward of 1300 Credits and 100 XP simply does not justify the even diminutive amount of time and effort «The Art Dealer» takes to complete. would be no different if this quest had not been included; it changes nothing and does not lend any extra immersion to the experience.
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As a general rule, fetch quests are neither fun nor rewarding; «A Tree Grows» in New Atlantis is a prime example of how not to do a fetch quest. The items that are to be located
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