While Bethesda Game Studios won't release the official mod tools until some time in 2024, new Starfield mods are continuously appearing on the Web. Yesterday, modder flexcreator published their first Starfield mod, and it's an interesting one.
As the developers revealed a long time before launch, the sci-fi roleplaying game includes procedural generation of planets (of which there are 1,695, and someone scanned them all). However, the procedural generation is also randomized, which means everyone's landscape and points of interests (POIs) will be different, making it impossible for two players to experience the same Mars or Moon, for instance.
Flexcreator's Consistent World - Custom Seed Starfield mod aims to rectify that. Here's the modder's overview of how the default mechanics works and how the mod changes it:
Planet names and planet biome data are fixed and stored in the game files. The "landings" however are procedurally generated (points of interests and landscape) based on the Seed. The game subsystem "Planet Content Manager" has a Seed value. The Seed is randomly generated each time you create new character and is written into savegames. Same character will carry the same seed, but as soon as you create a new one, a new character will explore a different universe.
There is, however, a way to change the Seed midgame using a console command:
Alternatively, you can download the batch file from the "Files" section of this Starfield mod, place it in the directory with Starfield.exe, run the console command "bat consistent", then save the game. You have to do it just once. The inherited saves will carry the same seed value.
As a result, everyone playing with the same Seed will see exactly the same world. It will be
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