Warhammer 40K Darktide was originally scheduled to debut on Xbox Series S|X only 'shortly' after the PC version (which landed on November 30th, 2022). It turns out Xbox players had to wait for nearly a year, but the game is finally launching tomorrow on consoles, and it's also receiving major improvements.
In late January 2023, after an underwhelming launch, developer Fatshark announced it would focus on fixing the game before releasing any new content or launching the game on Xbox Series S|X.
Since the PC outing, Warhammer 40K Darktide received twelve patches improving the first-person action game in many ways. However, Patch 13 is arguably going to be the biggest one yet. Wccftech attended a preview event organized by Fatshark to share all its details.
The studio's original plan was to release a new class each quarter. Obviously, that didn't happen. Fatshark is now making up for it with a much bigger overhaul of the entire class system. The developers understood that the classes felt relatively stale and didn't have nearly enough player agency when it came to experimentation.
With the class revamp launching tomorrow, Fatshark reckons Darktide features three class specs per archetype, or twelve classes in total. However, it is even more freeform than that in practice. For example, in the Veteran class, you need not go all-in with a Sharpshooter build or a Support build; you can also go halfway with each, and that's just one possibility.
Each archetype features 6 abilities for a total of 24, of which 16 are completely new. On top of that, there are 12 new talents, 3 per archetype. Once a character has reached the max level, it'll have 30 talent points to spend in the specialization.
Talent trees include the following skill
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