Mad World: Age of Darkness, a game known for its hand drawn aesthetic and grotesque monsters, is set to undergo a significant balance patch. This update aims to address several issues that have been affecting the player experience, especially where leveling speed and rewards are concerned.
It has been just over 6 months since Mad World: Age of Darkness released, and the team at Jandisoft has decided to make some substantial changes to the games in their next big update on October 12th. The first major change is the removal of the level 35~40 «jumping zones». These zones, which have been a source of numerous balance and progression issues, will no longer be part of the game.
In their place, adjustments have been made to the equipment, monsters, EXP, and Gold for subsequent level ranges. Equipment stats for level 40 and above have been recalibrated, with both attack and defense stats seeing a decrease. This is complemented by a reduction in monster health and defense. The overall goal, as explained by the developers in their latest balance patch notes, is to provide players with a seamless gameplay experience, free from the challenges previously posed by these zones.
Item drops are also seeing a revamp. The probability of item acquisition has been reduced, but this comes with an increased chance for item drops. This change aims to strike a balance between the early high drop rates and the functionality of rewards related to increased item drop probabilities and dungeon difficulty. In other words, the team aims to have a better balance where players will have a better chance for more coveted awards for completing difficult content.
Gold drops from common monsters have also been adjusted to improve gameplay flow. While the drop
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