Game Rant interviewed Associate Design Director Maria Hamilton and Game Designer Laura Spreitzer, discussing the evolution of public events in Dragonflight Patch 10.2!
Check out the full interview on Game Rant
Public events have been a sort of social experiment in Dragonflight, iterating on Legion Assaults and pre-patch activities from prior expansions, ensuring players always have reasons to log in and something to do, though they haven't always landed how devs wanted them to.
Each new public event has diluted the crowd working on previous ones — the developers heard feedback regarding less popular events being difficult to complete solo or in smaller group sizes after the initial hype for it dies down.
The Superbloom is one-half of Patch 10.2's new event, protecting the ancient Sprucecrown as he performs rituals to empower Amirdrassil. Along the way, players will face various hurdles including waves of enemies and bosses typical of public event.
Unlike previous events, the developers wanted to make sure it's soloable, so different amounts of enemies will now spawn based on the number of nearby players. Additionally, they've added some new tech for the final boss stage, allowing any number of players to finish it.