Based on my review in progress, I was hoping Lies of P would improve over time. It didn’t.
No matter how much I play Lies of P, I can’t get over how heavily it borrowed from FromSoftware’s Souls series. I get it. The video game industry is built on trends. In the wake of every big success, there are always a number of followers who try to capitalize on the newfound hunger. But this isn’t Cities: Skylines borrowing the zoning system from SimCity 2000. This isn’t even Final Fantasy using the party system from Dragon Quest.
Lies of P borrows everything from FromSoftware’s titles. Movement, combat, right down to the aesthetic. A brief glance at Lies of P, and you could easily mistake it for Bloodborne. Lies of P is Bloodborne with puppets, and that is such a waste of Neowiz’s obvious talent.
Lies of P (PC, PS4 [Reviewed], PS5)
Developer: Neowiz, Round8
Publisher: Neowiz
Released: September 18, 2023
MSRP: $69.99
Lies of P is inspired by The Adventures of Pinocchio by Carlo Collodi, but darker. It’s like how American McGee’s Alice is a dark reimagining of Alice in Wonderland or how Tim Burton’s Alice in Wonderland is a dark reimagining of Alice in Wonderland. Taking a children’s story (even if The Adventures of Pinocchio is a pretty dark children’s story to begin with) and making it nightmarishly twisted is kind of storytelling easy mode. What’s worse is that they darkened it by crossing it with, of course, Bloodborne.
You’re dropped in the city of Krat, where a one-two punch of plague and puppet rampage has left it desolate. The city had risen to prominence on the back of some forbidden discovery, and it eventually backfired. Sound familiar?
Your goal is to follow the orders of some rich people in a hotel as they try to save
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