Everyone's going wild for Skull Island: Rise of Kong, but not because it's any good. No, it's actually quite the opposite - it's so bad that it's funny. From its poor-quality visuals to game design that's at least two decades out of date, it's a disaster that's impossible to look away from. And now, we might have a better idea of why it launched in such a state.
Anonymous developers speaking with The Verge pin the blame on Rise of Kong's publisher, GameMill. The devs, working for indie studio IguanaBee, say that GameMill gave them just a year of development time, and had them crunching on the game since February. Some devs suggest the team didn't even want to work on the project, with GameMill only interested in licenced games.
Related: We Shouldn't Be Surprised The New King Kong Game Is Garbage
"The development process of this game was started in June of last year and it was aimed to end on June 2nd this year. So one-year development process,” says one of the developers. Of course, it ended up launching a little later than intended, but that's not much time at all for a game, particularly for this generation.
IguanaBee devs also criticize GameMill's management, laying off experienced staff and not giving the studio enough funding for its games. They say that crunch had to begin in February to get Rise of Kong out the door this year, further straining the partnership.
"It’s a love/hate relationship because they are the ones who accept or give the projects and IguanaBee doesn’t have the means to develop almost anything on its own because well, money,” says one dev. They add that IguanaBee wants to make original games, but can't because it needs GameMill's funding.
This is far from the first time GameMill has come under
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