Following the debut of HDR10+ GAMING in Nexon's looter shooter game The First Descendant, an Unreal Engine 5 plugin is now available to all game developers to facilitate integration.
Bill Mandel, co-manager of HDR10+ Technologies LLC, stated:
We are pleased to provide this new Unreal Engine plug-in directly to studios and developers to allow faster access to HDR10+ games on certified monitors and televisions. We believe this new plug-in will further expand the adoption of HDR10+ GAMING across the industry.
As some may already know, HDR10+ is the equivalent format to Dolby Vision. While the basic HDR10 only offers static metadata, meaning that the High Dynamic Range information is fixed for the full video and does not adapt to the specifics of the user's display, HDR10+ and Dolby Vision enable dynamic metadata, allowing adjustments of brightness levels on a frame-by-frame basis. Moreover, the dynamic metadata enables proper calibration even for HDR displays of lower brightness capabilities, avoiding the cumbersome necessity of manual user setups.
Both of these have long been issues for HDR aficionados, leading to a long string bad implementations, especially for PC games (which sometimes do not even support HDR until mods add that functionality).
HDR10+ GAMING aims to fix all that with this plugin, providing certification for devices based on a standard protocol to solve this potential problem and allowing a premium HDR game experience for both game developers and players. The HDR10+ Technologies group has outlined these key benefits:
The plugin is currently only compatible with PCs equipped with an NVIDIA RTX or GTX 16 Series GPU since it utilizes the latest NVIDIA HDR NVAPI SDK driver. At the time, NVIDIA said:
HDR10+ is
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