Get ready for stormy skies, moody Elizabethan streets, and fantastic fae castles. We're goin' back to Losomn.
I booted up Remnant 2 earlier this week, and was quickly reminded of why it's still one of my faves from this year. It's a great third-person romp that's a mixture of soulslike staples and ARPG-style procedural generation. I must've had a premonition, because its first DLC has just been announced today.
It's called The Awakened King, and it follows—you guessed it—the awakening of a king. Specifically, Losomn's One True King, whose extended nap has caused a lot of problems—not least because his mind has been poisoned by the Root, a world-spanning plague.
Unlike a lot of Remnant 2's multiversal worlds, Losomn's actually two worlds smashed into each other like the worst turducken. Everyone's at war and no-one's happy. One of these worlds is Dran, a land of cobbled streets now dominated by an easily-angered hivemind.
Now that he's awake, cursed with madness, and understandably miffed, the One True King's castle has been dropped into a coastal Dran town, and it's stirring up creatures from the depths. Here's all the juicy details I've been sent by Gearbox so far:
This is all interesting stuff. Particularly, the Ritualist sounds like a reverse version of the Alchemist, who's all about buffing allies (and is also unlocked in Losomn). I'm also excited about those new trinkets, seeing as a lot of Remnant 2's builds hinge on which amulets and rings you've got equipped.
I'm deeply curious to find out more. For the uninitiated, your average Remnant 2 campaign takes you through three randomly-ordered worlds (plus the Labyrinth, and another that's a big spoiler), which are then built up with procedurally-arranged dungeons
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