GameHouse has been around for 25 years making casual online and downloadable games. It drew some attention recently when Apple CEO Tim Cook visited its headquarters in Eindhoven, The Netherlands, where GameHouse CEO Simonetta Lulli Gómez showed him games designed for women.
It was part of Cook’s tour to show that iPhones are great mobile gaming platforms, and his promos for the iPhone 15 as a gaming device. He praised the company for its inclusive games driven by inspiring stories and strong characters.
GameHouse was founded by Ben Exworthy and Garr Godfrey in 1998 with the mission of making downloadable games for the PC, starting with Collapse! It grew to more than $10 million in revenue and was acquired by RealNetworks for $14.6 million in 2004. GamesHouse merged with Europe’s Zylom in 2006 and remains a division of RealNetworks. The company has 75 people and more than 3,000 games, including the popular Delicious franchise. Much of its slate is made for non-traditional gamers, including women. RealNetworks itself went private at the end of 2022.
Here’s an edited transcript of our interview.
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GamesBeat: Nice to talk.
Simonetta Lulli Gómez: I don’t know if you remember, but I was at the Spin Master when you were interviewing Nick Beliaeff, my boss, and you know that part, so I’m pretty familiar. I’m following you a while, so very nice meeting you.
GamesBeat: Thank you too, and nice to meet you. How long have you been there now at GameHouse?
Lulli Gómez: It’s been two years right now that I’m enjoying GameHouse as
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