According to a new report, 83 percent of games released on mobile platforms fail within three years of launch. In addition, 43 percent of mobile games are cancelled during development.
The report, conducted by Atomik Research for SuperScale's Good Games Don't Die and shared by Eurogamer's sister site GamesIndustry.biz, was based on interviews with 500 game developers, from both here in the UK and across the pond in the US.
The report stated the majority of mobile games reached peak revenue within the first 12 months of their release. While 76 percent reach their peak revenue in the first year, only four percent peak in the second year of release.
This could, perhaps, be due to new content released for mobile games, with the report finding that 38 percent of developers don't release regular updates for their titles. Less than half provide their playerbase with monthly updates, and just five percent of games actually receive support seven years post-launch.
According to the report, 78 percent of mobile game developers prefer working on a new title, despite the fact that they don't seem to have a long shelf life. However, many of those interviewed are reluctant to currently make a new game due to trends in the market. 30 percent of those spoken to said they felt the current market «is too difficult to succeed in», with layoffs and studio downsizing being mentioned.
«These are volatile times for the games industry,» SuperScale founder Ivan Trancik said. «Many mobile game developers are finding it hard to remain profitable in the face of challenges such as ATT, heavy competition in a mature mobile market, and macroeconomic conditions like high inflation.»
He added that findings from this report «serve as a wake-up call
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