Cyberpunk 2077 starts out with you choosing a Lifepath, which is essentially one of three backstories you get to pick from that will radically alter the beginning of the game. Each Lifepath eventually leads to the same conclusion, allowing you to play through the same story no matter which Lifepath you chose, but it's possible that this might not be the same when it comes to the Cyberpunk 2077 sequel that's currently in development.
This is according to CD Projekt Red narrative director Philipp Weber, who said during the most recent episode of the AnsweRED Podcast (thanks IGN) that he'd like Lifepaths to "matter more" in the Cyberpunk 2077 sequel. Weber claims that Cyberpunk 2077 doesn't really deliver on the promise that you're playing different characters when you pick your Lifepath, and wants to improve on this aspect for future projects.
I do think that there are things with, for example, the Lifepaths, that kind of gives you a promise as being able to play more different kinds of characters. I think this is a thing where, in the future, that's, as an example, something we would like to improve.
Weber also expresses regret at how much the Lifepath aspect of the first Cyberpunk 2077 "goes away a little bit", and that he would make them a little bit more involved in the main story had he had a little more experience and time during development. He obviously now has that experience, so it'll be interesting to see how Lifepaths differ in the Cyberpunk 2077 sequel when it eventually does launch.
In fact, the sequel may look totally different to the first game, as CD Projekt Red was recently tossing up whether to stick with first-person, or make the series third-person, similar to The Witcher. With decisions such as the
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