I love hearing about all the little bits of developer weirdness that go into making games—cursed rain orbs, hidden centrifuges, and, most recently, the revelation that Grand Theft Auto 3's weird moon sniping easter egg was due to an unresolved dispute between artists. That last one's thanks to a dev blog by Rockstar North's former technical director, Obbe Vermeij.
According to his LinkedIn profile, Vermeij was a technical director at Rockstar North from 1995-2009, working on Grand Theft Auto 3 & 4, Vice City, and San Andreas. On November 11, Vermeij announced he'd be starting a developer blog about his «time at Rockstar North» on Twitter/X.
Vermeij's insights—both silly dev anecdotes and genuinely fascinating details, like the reveal that GTA 3 had a short-lived deathmatch mode—were all pretty interesting. Unfortunately, the lion's share of them are gone now, which Vermeij says are due to an email from his former colleagues.
«I got an email from [Rockstar North],» Vermeij writes in his final post. «I genuinely didn't think anyone would mind me talking about 20 year old games but I was wrong. Something about ruining the Rockstar mystique or something.»
This certainly wouldn't be the first time the studio's been guarded about its past 'secrets'. Back in 2022, Mike Dailly—a former founding member—had his videos of prototype game footage copyright struck on YouTube. This led to some major frustration on behalf of the dev, who understandably felt like he should have some ownership over his hard work.
Dailly actually responded to Vermeij's initial Twitter thread after the whole operation was 'shut down', remarking: «Noticed it's gone already… damn.» He expresses some confusion, having not seen anything «particularly
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