With the recent announcement of a PS5 remaster for comes the inclusion of two new game modes — a Speedrun Mode, which simply puts a timer on completing the main story, and No Return, a new roguelike survival mode where players fight through randomized encounters. However, while No Return is set to leverage 's refined third-person shooter and stealth gameplay, the mode is conceptually at odds with the core themes of the main story. Although it's far from being a major issue, there is a definite dissonance between No Return and 's main campaign.
In keeping with the original, which received a remaster on the PS4 just a year after its release, and a remake,, on PS5 and PC more recently, is receiving a remastered version set for release on January 19, 2024 — less than four years after its original release in June 2020. While the new release is billed as a remaster, however, it's more similar to a current-gen upgrade, with preexisting owners of having the option to upgrade for $10, and only relatively minor visual improvements.
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The most interesting addition in, though, is undoubtedly the new No Return game mode, which takes the form of a roguelike survival game, allowing players to take on runs where they have to manage supplies and fight random enemy encounters. Notably, the mode will also have a relatively large roster of playable characters, including characters like Dina and Tommy who haven't been playable previously. However, the potentially endless cycle of violence presented by No Returnseemingly goes directly against the core themes ofthe main game's story, making it a potentially strange experience.
Aside from Ellie and Abby, No Returnwill
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