Unity is the cross-platform engine used by many of my favorite developers to create everything from small indie gems to bigger, more well-known games. The company recently disclosed upcoming changes to its fee policy which would see developers pay per-install of their games. The out-of-the-blue announcement was controversial, prompting a variety of game devs to respond detailing why this would have a negative impact on their work, with some creators going as far as backing out of using the engine altogether.
Amid the Unity controversy, many developers including those behind some of the best PC games disagreed with the new fee policy. Some devs opted to release official statements describing how the coming changes would adversely affect creators, while others took action, stating that they would remove their games or use another engine. Some notable examples include the possible Cult of the Lamb deletion and the announcement of Rust 2‘s development without Unity.
Following the negative feedback, Unity has revised its fee policy to better fit developers’ expectations. In an open letter, the company starts off by saying it is “sorry.” Acknowledging that “we should have incorporated more of your feedback,” Unity says “we have heard your concerns, and we are making changes in the policy we announced to address them.”
“Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal,” the company continues. “We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the ‘Made with Unity’ splash screen.” Games with less than a million dollars “in trailing 12-month revenue” will not be subject to the fee.
Regarding Unity Enterprise and Unity
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