DLSS modder PureDark has been featured on news websites ever since he started adding support for DLSS (and other upscalers, occasionally) in PC games that didn't offer a native implementation, providing performance boosts for gamers.
It all started with the V Rising DLSS and FSR 2.0 mod we covered on Wccftech exactly eleven months ago. At that time, the modder also worked in collaboration with Praydog to introduce upscalers to the Resident Evil 2 remake; later, their work would open up to DLSS being injected into Resident Evil 4 through the RE Framework.
PureDark continued on his own to add FSR, DLSS, and XeSS to Bethesda's The Elder Scrolls V: Skyrim and Fallout 4, though arguably the modder's breakthrough in popularity happened when NVIDIA released the Frame Generation SDK, allowing programmers to create DLSS 3 mods.
At this point, PureDark started offering the Frame Generation mods to his Patreon subscribers. He released DLSS 3 mods for Skyrim, Fallout 4, Elden Ring, Star Wars Jedi: Survivor, The Last of Us Part I, Red Dead Redemption 2, and, more recently, Baldur's Gate 3.
However, he rose to a new level of prominence with Starfield's mod. After Bethesda revealed the game would only support AMD FidelityFX Super Resolution 2.0 at launch, PureDark promised he would add DLSS very quickly. He eventually released the Super Resolution portion (alongside Intel XeSS support) for free, while the DLSS 3 mod remained only available to Patreon subscribers.
However, this specific mod garnered PureDark enough notoriety to spark a debate on whether it was ethical for him to request payment for the modding work. The controversy got even bigger when he decided to add DRM (Digital Rights Management) authentication to the mod, though it was
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