Payday 3 makers Starbreeze have promised that the matchmaking woes of its launch are at an end following multiple rounds of maintenance to the co-op shooter’s servers.
The heist-’em-up sequel generated the wrong kind of Heat - more burning bag of dog poo than Michael Mann masterpiece - when it launched on September 21st, with long queues needed to get into a game. That included even when going it alone in single-player or playing privately with friends, thanks to the game’s initial insistence on an always-online connection.
Starbreeze took the game offline a few days after launch - and again a couple of days after that - to dial back its reliance on a constant connection, while also looking to address some of the long queue times and matchmaking problems that had helped it to swiftly earn a ‘Mostly Negative’ review average on Steam, with little over a third of almost 30,000 reviews being positive.
After those two rounds of maintenance, Starbreeze promises that simply getting into a game should actually work like it’s supposed to, with “stable” matchmaking and “good performance” since the most recent fix on September 29th.
“First and foremost, I would like to thank our players for the patience they have shown us,” said Starbreeze CEO Tobias Sjögren in a statement that apparently uses a different dictionary definition of “patience” from the one I’m familiar with, given the thousands of angry reviews.
“I don't really need to repeat that this was not the start we wanted, but at the same time, our business model is a marathon and not a sprint and we will tirelessly continue to build Payday 3 bigger and better to deliver the greatest possible value for our players.”
With Payday 3 now working like it ideally
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