Payday 3 developer Starbreeze Studios has confirmed that it’s looking towards making the new heist shooter “less dependent on online services”, following the constant server issues and matchmaking problems encountered by players from launch.
In an update post shared by Starbreeze yesterday (Monday, September 25), the studio acknowledged that “matchmaking infrastructure has not performed as tested and expected”. It stated that an “unforeseen error” made the game unable to handle the number of players attempting to dive in at launch, and, although a new version of its matchmaking server software was later rolled out, Starbreeze’s matchmaking partner introduced another new update on Sunday (September 24) which, once again, made the infrastructure unstable.
The post continued, confirming that in the long term, the studio will be “evaluating a new partner for matchmaking services and making Payday 3 less dependent on online services”.
As PC Gamer reports, over on Twitter, Starbreeze Studios’ CEO, Tobias Sjögren, also touched on the title’s potential move away from being an always-online game, and wrote: “[It’s] been communicated by Andreas for example that [the] team is looking at [the] possibility to [sic] add some sort of offline mode.”
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