We haven't had a proper Silent Hill game in over a decade at this point, but Konami recently announced a whole slew of new titles coming in the near and distant the future. One of the first of these titles is Silent Hill: Ascension, a multiplayer interactive series similar to the likes of Until Dawn and The Dark Pictures games, albeit with less interaction than even those. At the time of writing, the series is set to premiere in just a few minutes, but fans already aren't best pleased with what they've seen so far.
A new trailer for Silent Hill: Ascension has been making the rounds on social media, recently released to explain all the intricacies of the game's mechanics and season pass, and fans have already started dunking on it due to how cluttered the screen is during key story moments, and how its charging players for in-game cosmetics.
While there's plenty of dunking on the game's UI, the monetization is the aspect most players are upset with. Silent Hill: Ascension is free to play, featuring a new episode every day for months, and has players vote to decide which story paths characters will go down. However, it doesn't appear as though every player's vote holds equal weight, as each vote is determined by the amount of "IP" a player has.
So whoever pays the most money are the ones that choose what happens in the story? Wow... so much fun.
You can earn IP by completing puzzles and participating in live action moments, but you can also earn them by purchasing the game's Season Pass. Voting is completely free if you want it to be, but those who purchase the Season Pass will earn more IP as a result and almost definitely have far more sway with their votes. If you want your vote to truly matter, you'll have to log in
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