Cities: Skylines 2 has just suffered a pretty lengthy delay on consoles alongside a revision to its PC system requirements, and city builder fans are fearful about what all this means for the game's performance.
You'll still be able to pick up Cities: Skylines 2 through Steam and the Microsoft Store - including PC Game Pass - on October 24, but the PS5 and Xbox Series X/S versions have been delayed to an unspecified date in spring 2024. "The additional time allows us to focus on matching the quality and performance across all platforms," developer Colossal Order says in a statement. "We'll share more updates on the console release window soon."
If you've already pre-ordered Cities: Skylines 2 on console, you'll get an automatic refund, though the devs say "it might take a few weeks" for those refunds to process. You can get more details in an official FAQ.
On top of the console delay, the PC system requirements have also been raised. You can see the full specs at the link above, but the minimum specs have increased from an i7 4790K / Ryzen 5 1600X CPU paired with a GTX 780 or RX 470 GPU to an i7-6700K / Ryzen 5 2600X paired with a GTX 970 or equivalent. The recommended specs have increased from an i7-9700K / Ryzen 5 5600X with an RTX 2080 Ti / RX 6800 XT to an i5 12600K / Ryzen 7 5800X with an RTX 3080 or equivalent.
The devs say these specs are for "FHD" - which presumably means a 1080p target. "Cities: Skylines 2 is a next-generation title and therefore has certain hardware requirements," the devs say of the more demanding specs. "The recommended specs were set when the game was still in development. After having done extensive testing with different hardware we made the decision to update the minimum/recommended specs
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