We’ve come a long way since the initial release of Cyberpunk 2077. When the game launched into the marketplace, the community of players was quick to dismantle the game. There were many criticisms, and some critical feedback was warranted. Bugs were present in the game and had poor optimization for various platforms. However, the developers continued working through the game and delivering an experience they felt met their standards. Now, the game’s recent 2.0 update and the Phantom Liberty expansion have gained quite a bit of attention.
It’s even had a new resurgence of players enjoying the game and pointing out comparisons to another massive RPG release from this year, Starfield. However, one developer behind Cyberpunk 2077 has stepped up to defend one area of criticism towards Starfield that was compared to Cyberpunk 2077. In the eyes of Patrick Mills, this comparison is something that players shouldn’t discredit the team over at Bethesda.
Patrick Mills is a senior designer for CD Projekt Red, and he recently came across a post on X that suggested the animations for Starfield are a massive step down to Cyberpunk 2077. The individual also noted that they believe this lack of detailed animations and scenes is due to the game engine. However, Patrick pointed out how this is not an engine issue, and creating a scene similar to Cyberpunk 2077 would have meant endless work on the Bethesda development team.
I like starfield a lot, so I'm not getting involved in the core criticism here, but I will say that the way they handle cinematics vs 2077 is not down to engine so much as it is tools and design. Related but not the same. https://t.co/l1rJNFlBoe
Essentially, Patrick’s reasoning boils down to Starfield having a wide range
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