Believe it or not, it was seven years before the Assassin’s Creed franchise added a proper crouch button. There were seven mainline entries into the stealth-action franchise before you could duck.
Since the release of Assassin’s Creed back in 2007, the series has always projected an illusion of stealth, without really embodying it at all in its core mechanics. Hidden Blades, Hidden Ones, and the idea that an Assassin can be an unseen phantom in the crowd with the proper training are all key ideas worn proudly by the long-running series. With Assassin's Creed Mirage, Ubisoft has finally produced a game that not only serves as a true stealth-focused affair, but one that allows you to actually feel like a competent, and formidable Assassin.
Assassin’s Creed Mirage is clearly built around stealth action in a way that its predecessors simply weren’t. Okay, Assassin’s Creed Unity certainly came close, but given the now infamously poor state of that game at launch, things simply never came together in the finished product.
Most Assassin’s Creed games, especially the last few games, give stealth as an option, but also hand players the tools to deal with huge crowds of enemies when things inevitably go south. This makes sense in a game like AC: Valhalla, as it is a Viking fantasy, after all, but older games embody the issue too. It was always possible to stand, parry, and insta-kill enemy after enemy, with no real consequence, from the original Assassin’s Creed through to Assassin’s Creed Origins. You can hide in bushes, and slowly take out enemy encampments if you want, but honestly, when you’re as suped-up as Kassandra or even Ezio, why would you?
Much of how Mirage encourages players to use stealth comes down to the new
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