Baldur's Gate 3's latest patch—the third in two months—is out right now, and it's a doozy.
The two big headliners are things we knew about already, but just in case you missed them—Baldur's Gate 3 is now on Mac, and there's also now a magic mirror in your camp that'll let you change your custom Tav's appearance.
These are both pretty huge inclusions which'd be worthy of a patch on their own, but Larian being Larian, the patch notes for bug fixes, combat tweaks, writing changes, and more are still big enough to break the Steam page. Guys, I know you've got a fancy 24-hour setup with teams in multiple time zones, but I really hope you're getting some sleep.
It'd be impossible for me to summarise everything on this list in a timely fashion. Out of curiosity, I dumped the whole thing into a Word document, and there's over 23,000 words of notes, which is half a small novel. But the main inclusions are fixes to cinematics, combat bugs, VFX changes, UI tweaks, animations, level design, art assets, and oh dear this list is getting rather long, isn't it? The whole game. They just patched the whole game. Again. In two months.
One big quality of life buff that leapt out at me is the following: «NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.» I've yet to hop in and test this, but I'd assume they're referring to NPCs running away from your pets, whether furry or skeletal, and getting themselves killed. This is something players have had to mod out before, so that's a huge plus.
There've also been numerous tweaks to the game's performance. While a lot of those improvements have been geared towards «stabilising 30 FPS on Quality Mode» for console players, us PC gamers
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