Cyberpunk 2077's biggest update ever is now live—and that's saying something if you look back on some of the mega patches CD Projekt Red's dropped for the game over the last two years. Instead of an endless list of bugfixes, the 2.0 patch is almost all deep, meaningful changes and additions to Cyberpunk's core systems, including a long-awaited revamp of the police system, a do-over for skills and progression, and a wholly new approach to loot.
We've known those changes were coming for ages, and we've been playing with them for the past week. Based on our time with 2.0, the police AI is a big improvement and cyberware is way cooler now. But today's patch notes offer some new detail on exactly what's been changed, including some smaller features that CD Projekt Red hasn't been actively talking about.
Part of me was hoping for a novel-length patch notes post today, but CD Projekt Red has kept the overview of 2.0 fairly high level. «The full list of changes would be way too long to publish,» it claims. To that I say boo, but I'll still take what I can get. Here are some of the highlights for me:
Some interesting combat changes:
Nice quality of life tweaks:
Small parts of the big cyberware revamp:
And more little details:
The full patch notes are below.
We made numerous improvements to enemy AI, including:
We implemented various changes and tweaks to vehicle performance and handling:
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