Have you ever been lost in a song so deeply that you’re transported into another world, a preferred nature spot, or just find peace within the colors and shapes of a painting? Faerie Afterlight has done this for me. Created by the developers, Clay Game Studios, this Indonesian influenced game, with lovely music, folk art and beautiful visuals transported me into what might be the coziest and most chill Metroidvania I have played since both Ori games.
The Story
You don’t have the full story from playing this demo, but I will try to explain what I understood so far. You start off in Lumina, where faeries protect the light of their precious home. You begin by controlling this adorable blob of some sorts who seems to not remember his name. In the beginning of his journey, he runs into this faerie who introduces us to part of the big picture in the story. Basically, Lucentia was the ruler of Lumina and brought peace and order and protected the light in their world. However, the evil mastermind, Kradyrev who was imprisoned, broke free from his seal and with his immense powers, destroyed Lucentia, took her core for himself and created darkness in Lumina. We learn that this cute little blob is Kimo and his trusty sidekick is, Wispy and together they go on a journey to restore the light in Lumina.
The Gameplay
I loved the battle system of this game. While Kimo doesn’t really do much except walk around smacking enemies with what looks like a blade, the entire game is carried by Wispy who has one of the best abilities in the game: mind control. Wispy can control enemies with her mind in order to use their help in the platforming of this game. And boy, is there a lot of platforming. She can also redesign environments,
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