As we've come to expect from PlayStation Studios games, Marvel's Spider-Man 2 will ship with a whole bunch of accessibility options, ensuring that the action title can be fully customised to suit whoever's playing. Developer Insomniac Games is no stranger to this stuff thanks to its stellar work on the first Marvel's Spider-Man and Ratchet & Clank: Rift Apart, but the studio says the Spidey sequel will take things even further.
First off, the upcoming PS5 game will boast in-depth 'Challenge Level Modifiers', which let you tweak general gameplay — both in and out of combat — to an impressive degree. You can change enemy health, enemy damage, stealth difficulty, dodge and parry timing, and auto aim. You can also 'simplify puzzles', and enable 'chase assist' — an option that appeared in Peter Parker's previous outing, giving players some additional help when chasing down a moving target, like a runaway vehicle.
And on top of all that, you've got 'game speed' settings, which slow everything down to assist players who might require a a bit more reaction time during the often frantic action. Of course, this option could also be useful if you just want to see the world of Spider-Man 2 in slightly slower motion. It's probably worth checking out just to see those lovely acrobatics animations in all of their glory.
Elsewhere, the developer is enthusiastic about its newly implemented audio accessibility. «Additional options in our heroes’ gallery of accessibility features at launch are our Audio Frequency Controls. These will allow players to disable uncomfortable sounds with our High Frequency Cutoff (like high-pitched ringing), Low Frequency Cutoff (like the bass of an explosion), or a custom setting with the Notch Frequency
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