Armored Core 6: Fires of Rubicon and Elden Ring are very similar titles. One of them may include gigantic mech throwdowns and the other dramatic tussles with dragons and demi-gods, but the foundation on which both have been built is almost the exact same. It's the same story for the rest of FromSoftware's modern catalogue, and this allows modders to create some pretty wild crossovers, like pitting Malenia, Blade of Miquella against Wolf from Sekiro: Shadows Die Twice.
There are plenty of other ridiculous crossovers between FromSoftware games, but one of the most bizarre has to be one that was created recently, as a modder named Dropoff has actually managed to take some maps from Armored Core 6 and put them in Elden Ring.
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A lot of the time in Armored Core 6, you kind of lose the sense of scale that you're dealing with. It can be easy to lose sight of how massive your AC actually is, until you look at a pile of wrecked cars that look like an explosion at a Hotwheels factory and remember you're bigger than most buildings. It probably would've been easier for FromSoftware to design the game this way, but Dropoff's video pretty much confirms that it's actually made everything the right scale.
Dropoff shows us three Armored Core 6 maps in particular, those being a large canyon, the city of Xylem, and the notorious tutorial area that managed to filter out a lot of newcomers at launch. To get around quicker, since covering the same amount of ground as a rocket-powered mech unsurprisingly takes a lot longer on foot, Dropoff increases the speed of the Tarnished and allows them to float, which also gives us a good look at the entire environment.
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