FromSoftware announced today that Sekiro: Shadows Die Twice has now sold through over 10 million units, based on reports received from digital and retail partners as well as Activision and FromSoftware's own internal estimates.
Sekiro: Shadows Die Twice differed from the studio's previous games in many ways, from the publishing partner (Activision instead of Bandai Namco) to the lack of any multiplayer functionality to the fixed protagonist. While it retains many elements from the Souls franchise, it is also partially inspired by Tenchu.
Launched in March 2019, it earned widespread acclaim in a similar vein to Dark Souls, Bloodborne, and, most recently, Elden Ring. It won the Game of the Year award at TGA 2019 and many other awards from other publications and outlets. Here on Wccftech, Sekiro: Shadows Die Twice earned an 8.5/10 score from Nathan Birch:
Some issues aside, Sekiro’s overall flow and cadence is great. The game’s world has that familiar knotty, interconnected From Software structure, but it feels more open and less oppressive. Bosses are tough, but you’re nicely rewarded for defeating them with big new areas to explore or a helpful upgrade to your abilities. This is From Software’s most rewarding journey yet, and there’s a lot of journey to be had – Sekiro serves up about the same number of locations as your typical Dark Souls game, but it packs those areas with more challenges. This game serves up somewhere in the neighborhood of three dozen bosses. Expect a 30 to 50 hour adventure, depending on how sharp you’ve been keeping your blade.
You can tell From Software was happy to try something a little different with Sekiro: Shadows Die Twice. The game has a few mechanical issues, which can largely be chalked up
Read more on wccftech.com