In August, Warhammer 40,000: Darktide developer Fatshark gave me an early look at an update that the studio didn't think players were expecting: a complete change to the leveling system, adding RPG-style skill trees unique to each class. That update went live today, replacing the old, much simpler progression system with a more flexible array of abilities and bonuses. The patch also includes a list of balance changes so long it had to be split across two posts on the Darktide forums.
Players on the Darktide subreddit, who were extremely down on the game at launch last November, seem delighted with the update, and Darktide has hit its highest concurrent player numbers since January.
I spent some time playing with the new skill trees on my veteran and ogryn characters and am already excited by the different playstyles that seem to be opening up. For the veteran, I first specced-out a build that should be ideal for close-quarters combat with shotguns, which was always an option but didn't really have many unlockable feats that encouraged it. Now I've taken perks that will significantly buff my allies' toughness and make them stronger while I'm nearby, and criss-crossed the skill tree to end on a branch that awards me 30% extra damage in close combat. That didn't exist at all in the earlier skill tree. It seems possible to build a veteran as a dedicated support class too, with an optional skill that lets you revive your allies just by shouting at them.
The ogryn has seen some big changes, too, like the introduction of a cooldown-based rock he can throw instead of a grenade for high single-target damage, as well as a taunt skill for playing tanky and a skill for buffing ranged weapon damage that I think minigun players
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