Dustborn appears to be many things. It’s a road tripping adventure across an alternate United States that involves maintaining relationships between the members of a rebel gang posing as a rock group, and staying off the radar of an oppressive police force called Justice. It’s a rhythm action game, requiring you to tap buttons in time with on screen prompts to sing along with the car radio or complete performances with your band. In some instances, it’s a Streets of Rage-inspired beat ‘em up that lets you take a baseball bat to hordes of robot soldiers. Yet all the while, Dustborn is also a comic book that your decisions are helping to shape on the fly.
In a novel twist, or perhaps a graphic novel twist, the completion of each chapter over the course of Dustborn’s roughly 15-hour adventure generates pages of a comic book that can be browsed on the tour bus that serves as Dustborn’s mobile HQ transporting you from one story section to the next. Each comic book panel reflects the decisions you made during dialogue sections and other gameplay sequences, as well as showing you how your decisions compared to that of other players - not unlike the summary screen at the end of an episode in a Telltale Games adventure. However, when you eventually roll the final credits on this cross-continental adventure, Dustborn will actually compile your individual story into a custom 35-page comic book which you’ll be able to share with your friends online or even print out to keep.
“That's always been the vision for this game, to be a living comic book,” says Ragnar Tornquist, Founder & CEO of developer Red Thread Games. “And I think it’s a great way to share your experience. Of course, if you haven’t played the game and you read [another
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