is putting all its metaphorical cards on the table when the newest boxed set releases next month. With a mentality of "," serves as a hub where any part of 's multiverse can come together or collide. As 5e continues to embrace an MCU-like multiverse, Sigil, the Outlands, and the entirety of can unite the fifth edition content that came before it while setting up 's future next year. What this means is that is just as weird, wacky, and psychedelic as its title implies.
At a press-only event last week, was given a preview of what to expect when releases in October. As a boxed set,includes a setting book, a bestiary, and «Turn of Fortune's Wheel,» an adventure Co-Lead Designers Wes Schneider and Justice Arman described as "" It's a module that doesn't just serve as an introduction to Sigil, but that embraces the "."
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«Turn of Fortune's Wheel» is a three-part adventure from levels 3-10 that then catapults parties to level 17. This seemingly is in response to criticisms that 5e doesn't offer enough high-level content, and it remains to be seen if this pays off. Skipping levels works in-game because players (with DM agreement, of course) have the option to "" of themselves as the characters adapt and are changed by 's setting. However, jumping levels so suddenly could bring its own issues, since learning seven levels' worth of spells and changes could be quite jarring, and it could also upset party balance quickly.
It's an intriguing idea and one that will likely be exciting to anyone yearning for higher-level adventures. Still, others may be let down by the lack of traditional leveling when going from 10 to 17. This twist aside, «Turn of Fortune's
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