' newest edition to its library is, a set of three books that bring together many facets of the expanded worlds that the game encompasses and makes nearly anything possible in its mystical planes. Among these books is, a new companion book to the standard that adds many mighty monsters to the multiversal menagerie. Using similar presentations of stat blocks, has more than 60 enemies included for adventuring parties to vanquish, or at least attempt to.
The set of books in includes lots of new content for, including everything from new magic items to unique and incredible fantasy adventures for DMs to use to warp realities. For truly adventurous dungeon masters, the bestiary in could also be used to add fantastical creatures to other campaigns or homebrew games as well. Among the numerous additions in the set, here are a few of the most powerful and strongest monsters for players to watch out for.
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An Eater of Knowledge is a disgusting-looking mass of muscles and brain matter categorized in as a large aberration that is typically neutral evil. Likely it doesn't smell very good either, while it uses its strength to hold its victims as tentacles crack open their brains for it to eat. The Eater of Knowledge becomes more powerful with every brain it eats, learning stronger spells for it to use in its attacks on its future meal. With an AC of 15 and only an average of 102 HP, it isn't impossible to defeat, but if it gets the chance to take its turn, adventurers will want to be prepared.
The Avoral Guardinal is one of several guardinals added in and with good rolls could potentially be swayed to being an ally as they are typically neutral good. These eagle-like
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