Blizzard has posted upcoming changes to Balance Druids and Feral Druids in the next Patch 10.2 PTR build!
So we’re going to change it back to its previous design and position in the talent tree.One goal we had behind changing Orbital Strike’s design was to give Balance more and different options to do damage quickly at the start of dungeon packs, or when adds appear in a raid fight. To pursue that goal in a different way, we’re tweaking Balance’s Mastery, Astral Invocation.
Astral Invocation increases damage you deal to targets with Sunfire or Moonfire on them, with double the bonus to your Astral spells. We like how it prioritizes applying and maintaining your DoTs — we want it to be important to keep Sunfire and Moonfire rolling.
However, we’re not happy with how much damage you lose when it’s not practical to put your DoTs up, such as against enemies that die quickly.In 10.2, we’re changing Astral Invocation to give 2/3rds of its value at all times, and the remaining third when you have Moonfire and Sunfire on targets, like it currently works. The maximum power level is the same, but this means that when you start casting Starfall on raid boss adds, you’ll have most of the benefit of Astral Invocation right away.
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