We review Firefly: Misbehavin', a deck building board game published by Gale Force 9. In Firefly: Misbehavin', players trying to be the first to reach their victory threshold by recruiting cards and fighting other players.
Firefly Misbehavin’ is a deckbuilding game for 2-4 players that can take anywhere between 45-60+ minutes. Each player takes a faction from the well-loved franchise and tries to accumulate enough power to reach their victory threshold. This includes Serenity, Niska, Eavesdown, and the Alliance.
Once players have their factions selected, they get a starting faction deck of 10 cards and their player board as well as a verse token and a credit. The goal of the game is to reach your victory threshold of power based on the number of players in the game. This power has to be the total amount of the power on cards located in your player board. While you only start with 10 faction cards in your deck, you begin to expand and build your deck from the different markets located on the market board. This is where luck and strategy come into play as most of your points come from acquired cards.
The main way to build your deck is going to be by making deals and recruitment. Both of these use power and influence from your cards to pull new items onto your player board and into your deck. You can supplement this with credits as well, allowing you to bring in some higher cost cards to your deck and making you more of a threat at the table. The supply board allows you to bring some items into your deck that are set every game and immediately return to the supply upon use. Both the market and supply allow you to build up your deck and is where most of the action is centered.
On each player’s turn, they can take 1 action
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