Since the original launch of Destiny back in 2014, there has been an ambitious yet overly vague storyline building in the depth of its ever-expanding lore. The gist of it? Good versus Evil, or in the case of this universe, the Light versus the Darkness. For so long, it's felt like a meandering excuse for you to shoot aliens across the solar system. However, with the launch of The Witch Queen last year and now Lightfall, narrative seeds planted almost a decade ago are beginning to sprout. The end result to this latest expansion is a contradicting amalgamation of both disappointment and pure FPS joy.
Lightfall is being tagged as “the beginning of our end”, acting as the second chapter of a proposed trilogy of expansions which will wrap up the decade-spanning storyline with next year’s The Final Shape. The game’s opening cinematic certainly feels high stakes with the calamitous arrival of The Witness — who for those out of the know acts as the physical embodiment of the Darkness, and the proprietor of this universe’s first collapse. As fans of Destiny since its original launch, we were swept up in the epicness of this opener, as it did feel like the beginning of everything we had been waiting for. This should have been our Avengers: Infinity War.
You're very quickly hyper-spaced away to a new setting on Neptune, and the neon-swept city of Neomuna. If you’ve been playing Destiny for a while, you’ll be struck by how different this city is visually with impressive skyscrapers, clean streets, and a brilliant collective of bright and vivid colours. Destiny has always excelled with visually impressive settings and Neomuna is no different.
Where it does suffer however, is in its lack of character. With Neomuna being one of the
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