There’s no denying that Team Ninja, the developers behind Wo Long: Fallen Kingdom and previously Nioh , is a talented studio that has found its own niche in the Souls-like genre. Where Sekiro: Shadows Die Twice was From Software’s foray into re-imagining their Soulsborne genre, Team Ninja’s Wo Long: Fallen Dynasty mirrors those same steps to become something uniquely standalone, but with that same familiarity to their popular Nioh series. But how successful was this attempt at changing up the formula? Here’s our final review of Wo Long: Fallen Dynasty on PC.
As I mentioned previously in my review in progress, I had put in 37 hours without getting to the end. I have now finished the main story, as well as all of the side missions, for a total of 52 hours of playtime. My thoughts on the mechanics present in Wo Long haven’t changed since then – so if you want to know more about the combat and systems at play, please consider reading the review in progress first. Instead, I’ll focus more on aspects of the story and narrative experience, the gear system, and the online play that I wasn’t able to experience before.
Fans of Nioh will know what to expect with the way Team Ninja delivers their stories. Epic battles, demonic monsters, glowing red eyes that unmistakably represent who’s Evil, and a silent protagonist overcoming all adversity that comes their way. Most of the narrative is going to be told via cutscenes mostly taking place at the end of a mission and bridging the gap between where you were, where you’re going, and why. Supplementary, short briefs are provided as text during loading screens which add a little more concise information before starting in a mission. Yet despite this, as well as my previous
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