’s first boss is fairly difficult to beat, especially on the first try. Zhang Liang serves as a great shock for players who were making their way through the map without any major issues during their encounters. The first explorable area does have an optional Chang Gui mini-boss encounter, but its difficulty pales in comparison to the threat that the area’s actual boss poses.
The first moments of developer Team Ninja’s new Soulslike RPG set in medieval China serve as an extensive tutorial, and that includes Zhang Liang’s presence. Despite the difficulty the first boss presents, beating Zhang Liang in is the game’s tough way of teaching players the central combat mechanics, which focus on deflecting and an offensive posture rather than just dodging and hitting.
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’s first boss, Zhang Liang, hits very hard. With a few hits, players could easily be defeated. Considering the very limited amount of cures, getting his HP bar to zero without failing is a task in and of itself. However, the real wake-up call happens when he shows that his fight has a second phase, with a stronger version of himself. If players struggled to get past the first phase, they will likely not have any cures left and will have an even harder time with Phase 2, relying merely on the gameplay style of blocking.
The positive side is that Zhang Liang's second phase does not need to be completely defeated as there will be a mid-fight prompt to finish it. This is where players should realize that the fight is only hard because they have not yet understood the game’s mechanics. ’s first boss is not all that difficult, but actually a crash course on how to deflect attacks and keep an offensive
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