Yesterday's Atlas Fallen gameplay trailer might have left more than a few fans wanting, given how brief it was.
Thankfully, developer Deck13 (Lords of the Fallen, The Surge 1 & 2) has redeemed itself in this regard with a detailed developer diary published today that features more gameplay and also a lot of information on Atlas Fallen.
Deck13 founder and creative director Jan Klose explained:
We wanted to keep some things (from previous games), like the fast pacing and the action, and we even wanted to increase it. We have super cool agility in the game world. We want to use it not only for combat but also for exploration, so a lot of the game is about agile movement, verticality, and exploration.
We have a big world where you can find different things everywhere and this is what we really want, to encourage the players to use all this agility and movement to explore and find cool stuff. It's a really deep, layered world.
Atlas Fallen is about sand and sand magic. Part of this are the enemies called sand wraiths, which are made of sand and some weird bone structures and they have a lot of different ways to move and to shapeshift.
They're very aggressive, so the players need to find out with every enemy what's the best way to tackle that enemy. We have many different ways how we can attack the enemy with different weapons and skills that you can use, so you can play very offensively but we also have a lot of stuff where you can dash around the enemy and use a sand shield to block them. The enemies come in a big variety of small enemies, more passive enemies but also very big ones. The bigger the enemies are the bigger the reward is and that again you can use for crafting.
We have these so-called Essence Stones which
Read more on wccftech.com